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ATTENTION READERS! Lucky's VB Gaming Site is no longer active. For updated game programming information and tutorials, please visit The Game Programming Wiki!

FILES:

Most tutorial files are written in Visual Basic 5.0. They include the source code as well as a compiled version of the program (if applicable). If you notice any errors please email me. Feel free to distribute, modify, steal, or do anything you like to these files. Lucky don't care!

Tutorial Files

- Playing Wave Files Source Code.
- High Resolution Timing Source Code.
- Hiding/Displaying the Mouse Cursor Source Code.
- Playing an Audio CD Source Code.
- DirectX 7.0 Demonstration Source Code.
- Trig Optimization Source Code.
- Cursor Location Module.
- DirectSound Source Code.
- Save the Dog - The Game Mini-Game Source Code.
- Bitmap File Format Demonstration Source Code.
- Custom Binary Resource File Creation Source Code.
- Altering the Display with Gamma Controls Source Code.
- Making Simple Card Games with Cards32.DLL (Crazy Eights) Source Code.
- Transparent Blits Without Masks Source Code - By Brian Clark.
- Space-Ship Physics Demo Source Code.
- Gravity Physics Demo Source Code.
- Projectiles Physics Demo Source Code.
- Starfield Physics Demo Source Code.
- Basic Encryption Source Code.
- DirectInput Mouse Handling Source Code.
- DirectPlay Chat Program Source Code.
- Basic Flocking Source Code.
- Finite State Machines and Probability Distributions Source Code.
- Seeking/Fleeing Algorithms Source Code.
- Basic Collision Detection - Rectangular and Circular Source Code.
- Time Based Modeling Source Code.
- Smooth Scrolling Tiles Source Code.
- Pixel Perfect Collision Detection Source Code.
- Efficient Line Drawing and TextOut Source Code.
- RPG Demo Source Code.
- Loading Surfaces from Custom Binary Resource Files Source Code.
- Loading Buffers from Custom Binary Resource Files Source Code.
- Circular Motion Source Code.
- Skeletal Animation Source Code by Thomas 'ThamasTah' van Dijk.
- DirectX Graphics Source Code by Steven Blom.
- DirectX Graphics, Part 2 Source Code by Steven Blom.
- DirectDraw Special Effects Source Code.
- General Visual Basic and DirectX Tutorial - by Jarrod Law.
- API Polygon Source Code - by ®ÅѧÔ/V\ B.O.T. †.
- QueryPerformanceCounter Source Code.
- Using DirectGraphics for 2D Graphics Source Code - by Matt Hafermann.
- DirectX8 Sprite Source Code - by Benedikt Engelhard.
- Drawing Large Surfaces in DirectX 8 Source Code - By MetalWarrior (aka Jeff Smith).
- DirectDraw7 / Direct3D Hybrid Engine Source Code - by Matt Hafermann.
- Creating and Using Alpha Channels Source Code 1 and Source Code 2 - By MetalWarrior (aka Jeff Smith).
- RSA Encryption, The Euclidean Algorithm and You Source Code - by Paul "Some Bloke" Ayre
- Full Screen GUI Development - Part 1 Source Code - By Jim (Machaira) Perry
- Full Screen GUI Development - Part 2 Source Code - By Jim (Machaira) Perry
- DirectShow Introduction / Simple Playback Source Code - By Paladin
- Pathfinding Source Code - By Roto
- Multiplayer Space Combat Source Code
- NEBULAR (Improved Multiplayer Space Combat) Source Code - Thanks to MetalWarrior

Miscellaneous

- The DirectX 5 Type Library by Patrice Scribe.
- DirectX7 Error Display Source Code - By Steven Blom.
- "NeoForm" Irregular Form Display Source Code - By KoPP3x.
- RGB Color Manipulation Source Code - By Chris (with help from Martin and KoPP3x).
- MPEG-Layer 3 Codec.
- Frogger Game (API Only!) Source Code, By Martin Stradling.
- Menu Box DLL by Thomas 'ThamasTah' van Dijk.