ATTENTION READERS! Lucky's VB Gaming Site is no longer active. For updated game programming information and tutorials, please visit The Game Programming Wiki !
FILES:
Most tutorial files are written in Visual Basic 5.0. They include the source code as
well as a compiled version of the program (if applicable). If you notice any errors please
email me . Feel free to distribute, modify,
steal, or do anything you like to these files. Lucky don't care!
Tutorial Files
- Playing Wave Files Source Code .
- High Resolution Timing Source Code .
- Hiding/Displaying the Mouse Cursor Source Code .
- Playing an Audio CD Source Code .
- DirectX 7.0 Demonstration Source Code .
- Trig Optimization Source Code .
- Cursor Location Module .
- DirectSound Source Code .
- Save the Dog - The Game Mini-Game Source Code .
- Bitmap File Format Demonstration Source Code .
- Custom Binary Resource File Creation Source Code .
- Altering the Display with Gamma Controls Source Code .
- Making Simple Card Games with Cards32.DLL (Crazy Eights) Source Code .
- Transparent Blits Without Masks Source Code - By Brian Clark.
- Space-Ship Physics Demo Source Code .
- Gravity Physics Demo Source Code .
- Projectiles Physics Demo Source Code .
- Starfield Physics Demo Source Code .
- Basic Encryption Source Code .
- DirectInput Mouse Handling Source Code .
- DirectPlay Chat Program Source Code .
- Basic Flocking Source Code .
- Finite State Machines and Probability Distributions Source Code .
- Seeking/Fleeing Algorithms Source Code .
- Basic Collision Detection - Rectangular and Circular Source Code .
- Time Based Modeling Source Code .
- Smooth Scrolling Tiles Source Code .
- Pixel Perfect Collision Detection Source Code .
- Efficient Line Drawing and TextOut Source Code .
- RPG Demo Source Code .
- Loading Surfaces from Custom Binary Resource Files Source Code .
- Loading Buffers from Custom Binary Resource Files Source Code .
- Circular Motion Source Code .
- Skeletal Animation Source Code by Thomas 'ThamasTah' van Dijk.
- DirectX Graphics Source Code by Steven Blom .
- DirectX Graphics, Part 2 Source Code by Steven Blom .
- DirectDraw Special Effects Source Code .
- General Visual Basic and DirectX Tutorial - by Jarrod Law .
- API Polygon Source Code - by ®ÅѧÔ/V\ B.O.T. † .
- QueryPerformanceCounter Source Code .
- Using DirectGraphics for 2D Graphics Source Code - by Matt Hafermann .
- DirectX8 Sprite Source Code - by Benedikt Engelhard .
- Drawing Large Surfaces in DirectX 8 Source Code - By MetalWarrior (aka Jeff Smith).
- DirectDraw7 / Direct3D Hybrid Engine Source Code - by Matt Hafermann .
- Creating and Using Alpha Channels Source Code 1 and Source Code 2 - By MetalWarrior (aka Jeff Smith).
- RSA Encryption, The Euclidean Algorithm and You Source Code - by Paul "Some Bloke" Ayre
- Full Screen GUI Development - Part 1 Source Code - By Jim (Machaira) Perry
- Full Screen GUI Development - Part 2 Source Code - By Jim (Machaira) Perry
- DirectShow Introduction / Simple Playback Source Code - By Paladin
- Pathfinding Source Code - By Roto
- Multiplayer Space Combat Source Code
- NEBULAR (Improved Multiplayer Space Combat) Source Code - Thanks to MetalWarrior
Miscellaneous
- The DirectX 5 Type Library by Patrice Scribe .
- DirectX7 Error Display Source Code - By Steven Blom .
- "NeoForm" Irregular Form Display Source Code - By KoPP3x.
- RGB Color Manipulation Source Code - By Chris (with help from Martin and KoPP3x).
- MPEG-Layer 3 Codec .
- Frogger Game (API Only!) Source Code , By Martin Stradling .
- Menu Box DLL by Thomas 'ThamasTah' van Dijk.